AI Insights · Timothy · April 2022
Top 5 Cartoon Fantasy Games in Belgium for Q1 2022
Discover how the top 5 cartoon fantasy games performed on a unified platform in Belgium during the first quarter of 2022, based on Sensor Tower data.
In the first quarter of 2022, Belgium saw notable performances from the top 5 cartoon fantasy games on a unified platform. Here’s a closer look at their weekly downloads, revenue, and active user trends.
Candy Crush Saga by King experienced fluctuations in weekly revenue, peaking at roughly $100.5K in the final week of December before dropping to around $71.1K by the end of February. Weekly downloads showed a mixed trend, with a high of 6.7K at the beginning of January and a low of 2.9K in mid-March. The game's weekly active users remained relatively stable, hovering around 120K to 130K throughout the quarter.
Dice Dreams™ from SuperPlay saw its weekly revenue peak at about $17.3K at the end of January, followed by a steady decline to $12.3K by the end of March. Weekly downloads initially surged to 12.7K in late January but then fell to around 2K by mid-March. The game’s weekly active users peaked at 22.2K in late January before gradually declining to approximately 10K by the end of the quarter.
My Talking Angela 2 by Outfit7 Limited had a stable yet modest revenue performance, peaking at $352 in the last week of March. The game saw a high of 5.8K weekly downloads at the beginning of January, with a low of 2.7K in early February. Weekly active users for the game were relatively consistent, ranging from 20K to 25K throughout the quarter.
My Talking Tom 2, also from Outfit7 Limited, had a peak weekly revenue of $312 in early January, which then fluctuated but mostly remained below $200 for the rest of the quarter. The game saw its highest weekly downloads at 6.3K in early January, with numbers dropping to around 3K by the end of March. Weekly active users remained relatively stable, staying between 36K and 46K.
My Talking Tom Friends showed a peak in weekly revenue at $351 in early January, followed by a decline to $56 by the end of March. Weekly downloads were highest at 7.2K in early January, dropping to around 2.7K by early March. The game's weekly active users peaked at 94.4K in early January and remained above 66K throughout the quarter.
These insights are drawn from Sensor Tower data, offering a comprehensive view of the performance of these popular cartoon fantasy games in Belgium. For more detailed analytics, visit Sensor Tower's website.